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The Artist Who Is Responsible for the Star Guardian Ahri Splash Art

There was a whole universe to explore when designing the first squad of Star Guardians, but coming dorsum for round two meant bringing brand-new characters to an existing earth. They needed to feel familiar, like they belonged at that place, while still standing autonomously as a unique team. Some of this is communicated through their somewhat darker story, and the rest relies on the visuals.

The Star's Call

Last yr, the Star Guardian squad was trying to overcome conflict amongst themselves then they could work together to fight off bad guys and relieve the mean solar day—a theme that probably feels familiar to near players. "We played it pretty safe," says senior concept artist Paul "Riot Zeronis" Kwon, "and I think that was okay because nosotros were trying to innovate a new genre to League. But this year, we really wanted to push it to the limit and take more than risks."

Part of this meant choosing champs who'd diversify the Star Guardian roster. "Nosotros factored in things like what champions fabricated sense, what players have requested the nearly, and how they'd piece of work together as a team," says product manager Carlos "I am Carlos" Giffoni. "But our overarching goal was to find champions who we could really differentiate from each other." This made someone like Ezreal an obvious choice since he'south the first male Star Guardian. Syndra filled the role of the darker, more mysterious character. Add together in a healer, a hot-headed gunslinger, and a charismatic leader, and the second team of Star Guardians was prepare for concepting.

Early Exploration: Ahri, Miss Fortune, Soraka, and Syndra

Designing five skins at once is a lot to ask of any creative person, and then the skins were split up between multiple designers. Anarchism Zeronis acted every bit the visual lead, pregnant he helped institute the general artistic direction and shape language earlier the other artists started working. For example, a five-pointed star was the chief symbol used for the original Star Guardians, only devs wanted to put a twist on this star to further differentiate the squads. "There were a lot of napkin doodles before we decided to get with the four-pointed star," says Riot Zeronis.

The Star Guardians' Stars

Once the overall blueprint direction was locked, the artists worked individually (for the most part) on each champion'southward concept fine art. Riot Zeronis would periodically line-up all of the work-in-progress concepts and exercise a "cohesion pass" to ensure the skins looked like they belonged in the same universe. He'd await for things like: Do the colors compliment each other? Are they using the established shape language?  Practise the shades of gold friction match? Are any of the outfits too like or as well different? And, perhaps about importantly, practise the skins expect badass separately—but also make sense together?

He'd do a paintover on each model, which basically meant he drew over the existing concepts to help resolve any cohesion problems. Then the artists continued working. This process happened more than than xv times during evolution. "I might've overthought the whole process—I think maybe I was going a footling crazy," says Riot Zeronis.

First Cohesion Pass: Ahri, Miss Fortune, and Soraka

"But really, we never depict the get-go affair nosotros retrieve of and say, 'Alright, let's go! This is it.' We make an effort to become information technology correct," says I am Carlos.

Here are some of the thoughts and concepts behind each of this year'south Star Guardians.

A Dark and Mysterious Past

Syndra is the cunning, mischievous ane, so she was intentionally designed to stand out from the rest of the pack. Her colors are unusually dark for a Star Guardian, with deep purples offset past magenta accents. The star used in her design is besides inverted—the residual of the Guardian's stars curve outward, but hers curves in. "Information technology'south even so a four-pointed star, but it defies the shape linguistic communication," says Riot Zeronis.

The eyepatch amplifies her sort of shady vibes, and the up turn of her hair is dramatic, much like Syndra herself.

Star Guardian Syndra Concept Fine art

This item piece of concept art was one of the defining moments during the Star Guardians' development. Riot Zeronis drew it during an early exploration, and it brought a lot of hype to the squad.

The Heroic Wanderer

Ezreal was the first male Star Guardian, which may seem like information technology'd make his blueprint process challenging. But in reality, it was pretty straightforward. "We wanted him to look similar a badass mod hero," says Anarchism Zeronis. "We drew a lot of inspiration from various animes." For example, Ezreal's conform is supposed to look very formal and suave, but with a modern, high-fantasy twist.

For a while, Ezreal had a 5-pointed star rather than the four-pointed one considering of his (now-revised) backstory. He was in one case a normal guy living a normal life, but when the second team of Star Guardians arrived, he was awakened… and soon roughshod in love with a bubbly, pink-haired Guardian. The v-pointed star gave him a connection to Lux. "Ultimately, we went dorsum to the four-pointed star to keep his visuals and story consistent with the residuum of his team," says Riot Zeronis.

Star Guardian Ezreal Final Concept

Fueled by Vengeance

Miss Fortune is the fiery, hot-headed fellow member of the group. Ever since she lost some quondam teammates in boxing, she's made a habit of throwing herself recklessly at fights in an attempt to avenge her fallen comrades. With this personality, in that location was virtually no doubt that MF should have a warm color palette of reds and oranges.

Early designs focused on finding a manner to incorporate her signature lid, which included an assortment of berets, headbands, and even a witch-like chapeau. Ultimately, these bold caps felt like they were detracting from the elegance of the skin a chip too much, and a simpler hairclip took its place.

Star Guardian Miss Fortune, Early Exploration

To Heal and Protect

The main inspiration for Soraka's character comes from innocent anime girl tropes. "These characters are very pure, about naive, and tend to be sad and quiet." says Riot Zeronis. Most of them have a downwards slope to their design (such every bit Shiro from No Game No Life), and Soraka'due south downturned ears and drooping wings were styled later on these tropes.

Her curly, poofy hair was modeled afterwards clouds to testify her innocence and purity. Early iterations were softer and fluffier, just they were toned down a bit because information technology was besides distracting in-game.

Star Guardian Soraka Final Concept

Soraka's colour scheme was almost ever some combination of whites, dejection, and greens. "Deciding on a colour scheme is mostly organic. It'due south well-nigh the emotion," says Riot Zeronis. At-home, peaceful hues seemed like the all-time fit for the healer.

And if y'all were wondering—yeah, she intentionally was designed with an eight-pointed star. No other details bachelor now though.

Tough Love… and Sparkles

Star Guardian Ahri is the leader of this year's squad and the recipient of a Legendary peel, so she was designed to shine amongst the stars. For case, all of the other Guardians' outfits are dominated by a single color, but Ahri's is the first to introduce a secondary color. "This helps her stand out only is also a nod to the avant-garde form of magical girls," says Riot Zeronis.

Star Guardian Ahri Exploration

There was some business organisation about Ahri having a similar color scheme to Star Guardian Lux, particularly because both of them are leaders of SG teams. "To avoid this overlap, nosotros tried concepting Ahri with cool colors. We were thinking, 'What if she's like the opposite of Lux?'" But ultimately, the pinks, peaches, and purples just seemed similar a much better fit for Ahri.

Star Guardian Ahir'south lack of whiskers was a tough but intentional choice. Ahri's whiskers seem very youthful, just Star Guardian Ahri is supposed to feel more than mature. She'southward not necessarily onetime, but she's tired from the world. "Adding whiskers broke that feeling. Nosotros even tried doing different toned whiskers in different colors likewise as stars and other graphic designs," says Riot Zeronis. "They always felt like they detracted from the elegance and maturity of the skin.

Star Guardian Ahri Concept Art

And finally, since Legendary skins typically include an all-new blitheness set, there was a chance to brand Ahri's tails fluffier and more expressive than always. There were so many possibilities: What if the tails were different lengths, kind of like fingers on a hand? How should they move in-game? What if she had a different type of animal tails completely? "In the end, we stuck with what would exist virtually familiar to players," says Riot Zeronis.

But now they're infused with starlight, sparkles, and sass.

Ahri'southward Tails, Animation Study

Gallery of Concept Art Nosotros Couldn't Fit In the Story

Star Guardian Ahri Concept Art

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Source: https://nexus.leagueoflegends.com/en-us/2017/10/designing-the-star-guardians/

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