The Artist Who Is Responsible for the Star Guardian Ahri Splash Art
There was a whole universe to explore when designing the first squad of Star Guardians, but coming dorsum for round two meant bringing brand-new characters to an existing earth. They needed to feel familiar, like they belonged at that place, while still standing autonomously as a unique team. Some of this is communicated through their somewhat darker story, and the rest relies on the visuals.
The Star's Call
Last yr, the Star Guardian squad was trying to overcome conflict amongst themselves then they could work together to fight off bad guys and relieve the mean solar day—a theme that probably feels familiar to near players. "We played it pretty safe," says senior concept artist Paul "Riot Zeronis" Kwon, "and I think that was okay because nosotros were trying to innovate a new genre to League. But this year, we really wanted to push it to the limit and take more than risks."
Part of this meant choosing champs who'd diversify the Star Guardian roster. "Nosotros factored in things like what champions fabricated sense, what players have requested the nearly, and how they'd piece of work together as a team," says product manager Carlos "I am Carlos" Giffoni. "But our overarching goal was to find champions who we could really differentiate from each other." This made someone like Ezreal an obvious choice since he'south the first male Star Guardian. Syndra filled the role of the darker, more mysterious character. Add together in a healer, a hot-headed gunslinger, and a charismatic leader, and the second team of Star Guardians was prepare for concepting.
Designing five skins at once is a lot to ask of any creative person, and then the skins were split up between multiple designers. Anarchism Zeronis acted every bit the visual lead, pregnant he helped institute the general artistic direction and shape language earlier the other artists started working. For example, a five-pointed star was the chief symbol used for the original Star Guardians, only devs wanted to put a twist on this star to further differentiate the squads. "There were a lot of napkin doodles before we decided to get with the four-pointed star," says Riot Zeronis.
"But really, we never depict the get-go affair nosotros retrieve of and say, 'Alright, let's go! This is it.' We make an effort to become information technology correct," says I am Carlos.
Here are some of the thoughts and concepts behind each of this year'south Star Guardians.
This item piece of concept art was one of the defining moments during the Star Guardians' development. Riot Zeronis drew it during an early exploration, and it brought a lot of hype to the squad.
Fueled by Vengeance
Miss Fortune is the fiery, hot-headed fellow member of the group. Ever since she lost some quondam teammates in boxing, she's made a habit of throwing herself recklessly at fights in an attempt to avenge her fallen comrades. With this personality, in that location was virtually no doubt that MF should have a warm color palette of reds and oranges.
Early designs focused on finding a manner to incorporate her signature lid, which included an assortment of berets, headbands, and even a witch-like chapeau. Ultimately, these bold caps felt like they were detracting from the elegance of the skin a chip too much, and a simpler hairclip took its place.
Soraka's colour scheme was almost ever some combination of whites, dejection, and greens. "Deciding on a colour scheme is mostly organic. It'due south well-nigh the emotion," says Riot Zeronis. At-home, peaceful hues seemed like the all-time fit for the healer.
And if y'all were wondering—yeah, she intentionally was designed with an eight-pointed star. No other details bachelor now though.
Tough Love… and Sparkles
Star Guardian Ahri is the leader of this year's squad and the recipient of a Legendary peel, so she was designed to shine amongst the stars. For case, all of the other Guardians' outfits are dominated by a single color, but Ahri's is the first to introduce a secondary color. "This helps her stand out only is also a nod to the avant-garde form of magical girls," says Riot Zeronis.
And finally, since Legendary skins typically include an all-new blitheness set, there was a chance to brand Ahri's tails fluffier and more expressive than always. There were so many possibilities: What if the tails were different lengths, kind of like fingers on a hand? How should they move in-game? What if she had a different type of animal tails completely? "In the end, we stuck with what would exist virtually familiar to players," says Riot Zeronis.
But now they're infused with starlight, sparkles, and sass.
Gallery of Concept Art Nosotros Couldn't Fit In the Story
Source: https://nexus.leagueoflegends.com/en-us/2017/10/designing-the-star-guardians/
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